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After a long period of development and numerous delays for a year or so, Tales of Phantasia was finally released for the Japanese Super Famicom on Friday, December 15, 1995. This was a big selling point for the game, and garnered it a lot of attention from the gaming press. Not only that, it included a full vocal theme song which played during the game's opening sequence when you started the game. Instead, developer Namco decided to focus on sound.ĭue to the fact that the game's program had a large portion devoted just to sound, Tales of Phantasia featured voiced dialogue performed by professional voice actors for the characters during battles and certain story moments, just like in a CD game. But, it wasn't just because of the graphics, which were quite beautiful for the time, rivaling many of the top games Square was putting out, such as Final Fantasy III and Chrono Trigger. However, Tales of Phantasia was also considered an amazing achievement for 16-bit. The most famous example of this from the time period was Rare's Donkey Kong Country with its CG-rendered graphics. So, in order to make the SNES stand out a little bit more against its flashier competition, many developers started tapping into the true power of the system, and showing what the 16-bit system could really do. I'm going to be looking at the original version for the Super NES, and hopefully bring some attention to this little remembered game. Tales of Phantasia helped to kick off a major RPG franchise that is still running today on current consoles, yet has mostly gone ignored, despite the fact it has received many remakes and ports over the years. I'm going to start off with a game that falls under that category. While everybody remembers games like Sonic the Hedgehog, Super Mario World, Final Fantasy III and Super Metroid from this era of gaming, there were so many games that fell through the cracks, or maybe were never released here in America at the time, but can be tracked down today. These are the kind of games I want to discuss in this possible series. Not only that, but I have discovered a lot of lost gems that I either never got to play back then, or never knew about because they did not get a lot of attention. There were just so many great games from that era, and in many cases, it often feels like the programmers and creative teams behind these games were at their creative peak.įor the past couple years, I have been collecting a lot of old games from my youth during this time period. Though I have been a gamer for as long as I can remember, for some reason, the 16-Bit era, covering the run of the Super Nintendo, Sega Genesis and Turbografx 16 stands in my mind as the period when the gaming industry was at its peak.
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